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Civilization vi switch
Civilization vi switch










civilization vi switch
  1. #Civilization vi switch how to#
  2. #Civilization vi switch full#
  3. #Civilization vi switch pro#
  4. #Civilization vi switch Pc#

At any time, if you click on the choices offered to you then, the background music abruptly stops playing. I even found a small bug : when you first meet a new civilization, the leader starts chatting about them and a music plays in the background. Had I not played Civilization VI before, I would have probably chosen that option and wondered why the wheat field had disappeared.

civilization vi switch

The problem is that on the Nintendo Switch version the cursor starts at the bottom, so the closest button is the "harvest button" and that button looks a lot like I'm reaping the wheat (hence someone with no Civilization VI experience would think it's the "building a farm" button).

#Civilization vi switch Pc#

That's OK, it's the way the UI is built (just like in the pC version) to suggest what action you should take, and in this case building a farm is the best action. I had the worker on a wheat field and the "building a farm" action button was at the top of the worker's pop up window and not within the row of actions at the bottom of the window.

  • The way the UI displays the possible actions a worker can take on a turn is a bit confusing at first.
  • Currently, you have a coloured jauge that displays that information, but still, it's not as precise as a number of turns.
  • I would like to know at a glance, on the map how many turns left until a city completes the production of what it's working on.
  • The only 2 adjustments I would make, right off the bat like this would be : If I want to chose another unit than the one the game picked for me to play next, I just push the left joystick and then I can quickly chose the unit I want from the list that popped up. Playing with the Nintendo Switch controller isn't bad at all! I even stumbled on a maneuver I really like.

    #Civilization vi switch how to#

    The UI (although big for someone used with the PC version) does the job very well and learning how to use it to manage my small nation was fast and intuitive.

    civilization vi switch

    I also really like the diplomacy screen with the animated leaders, the Nintendo Switch version of Civilization VI (I played in docked mode) has no trouble rendering them. You can move the map with the right joystick at any time when you need to take a decision even though you are in a different menu. You can easily zoom in and out on the map with ZL and ZR. The water, the terrain is animated and I could even turn on the day and night circle that I dared not switch on when I was playing on my Mac. But once it was ready, I was quite satisfied by what I saw : the lush map in HD displayed on my television set. So I fired up my first game and the wait for creating the random map was a bit longer than what I was used to on my Mac. So I went ahead, picked a big map, switched the game speed to Epic and added in all the civilization slots I could open (althought I found that last maneuver was not as intuitive as it should have been).

    #Civilization vi switch full#

    In fact, I had all the same options than on the full PC version of Civilization VI. I was first surprised by all the options that were offered to me. Once that was done, I went on the Nintendo eShop and bought the Indonesia, Khmer and Nubia DLC packs. With that being said, I happily reserved my copy of Sid Meier's Civilization VI for Nintendo Switch 2 weeks ago and once I got back home today with the game, I plopped in the cart in the console's slot and proceeded with the update.

    #Civilization vi switch pro#

    My 2016 Macbook Pro Retina 15 inches (not a shabby computer by any means) has a hard time with it and I'm forced to play at the lowest graphical settings, but the turns get damn long after the Renaissance era. I already own the game (I bought the Super Deluxe version when it came out) for my Mac, but I always felt that Aspyr did a bad job at porting this OpenGL game to the Mac. I'm pleasantly surprised by this release of Sid Meier's Civilization VI.












    Civilization vi switch